Terms & Conditions

Credit Players

  1. To start a credit account, players will be required to provide personal ID and bank information, which will be used to process cash outs over $2500 CAD or USD for security measures.
  2. Credit accounts will reset at 12:00am MT every Tuesday, meaning that the credit used during the past week is due.
  3. Tuesday 12:00am MT will be start of a new week for purpose of wagers and end the following Monday 11:59pm MT.
  4. Accounts will be reconciled on Wednesdays and outstanding balances will be used to reset credit. Any delinquent accounts will be held and frozen until cleared.
  5. Players must notify WSP how they would like to reconcile winning against the credit prior to Wednesday of the following week.
  6. All payouts will be processed on Wednesdays and be in players' accounts by 2pm MST Thursday.
  7. Cash out requests occurring during the weekend, Friday 5pm MT to Sunday 11:59pm MT, will be processed normally but the costs of wagers put in prior to Tuesday at 12am MT will affect the original payout requested.
  8. Account will be deemed inactive and funds due after 14 days of inactivity.
  9. Credit accounts will be considered settlement required once they achieve 80% of limit.

Rules

THIS SITE is fully licensed and authorized to operate on the Internet. To ensure complete legality, all transactions and wagers will be considered as originating from and governed by the laws of Costa Rica.

Member's winnings will not be reported to any government agency. It is the sole responsibility of each individual to report income for tax purposes.

All members must be at least 21 years old.

Personal identity and details of all members; including name, address, phone number, email address and wagering history, will remain completely confidential, and never given, reported or sold to any third party.

Members are solely responsible for their account transactions and should keep all account information confidential. The member is solely responsible for any unauthorized use of the account either through the phone or the website.

Management reserves the right to refuse or limit any wager.

All Internet wagers are final once accepted by THIS SITE and verified by the member.

All Internet wagers must be placed through our user interface provided on our Web pages. Any Internet wagering through other means, including the use of a "robot" service, is strictly forbidden. In the event the use of non-approved client software is detected, Management reserves the right to invalidate all such wagers retroactively, cancel the player's account, and/or take any other action it deems appropriate.

THIS SITE follows Las Vegas no bet regulations which state: No bet +/- 2 points or 40 from the consensus line shall be honored regardless of whether the error is made by the sportsbook or the customer in either manual or electronic transaction.

In Baseball, a wager on a Run Line or a Total will always be with the Listed Pitchers. Therefore, if there is a Pitcher change, the wager will be NO ACTION.

Dead Heat Rules Explained

A dead heat is when two or more selections in an event tie. You could have a two-way dead-heat in a horserace or even a five-way dead-heat in golf (especially for the places in a golf tournament, say a five-way dead-heat for third).

So what are the bookmaker and sportsbook rules when there is a dead-heat for betting purpose?

The rule is that if two selections dead-heat for any placing, half the stake is applied to the selection at full betting odds and the other half of the stake is lost.

If more than two dead-heat, the stake is proportionally reduced accordingly.

Live Betting

On some events we offer odds on the outcome of the match-up while the game is being played or in-progress.

Live betting is treated the same as any other bet, although the pricing will reflect what has happened in the game so far.

For example, in Super Bowl XL, at the start of the second quarter, Seattle led Pittsburgh 3-0. We might offer the following lines:

  • Pittsburgh -2.5 +100 Over 36.5 -115
  • Seattle +2.5 -130 Under 36.5 -115

If you place a bet on the Seattle Seahawks +2.5 -130, this bet would be graded the same as if it were made before the game began. If Seattle won the game or lost by exactly 1 or 2 points, your wager would win. Alternatively, if you bet on the Pittsburgh Steelers they must win by 3 points or more for your bet to win.

  1. Any game or event must be played to its conclusion within 7 days in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score.
  2. Games and events shortened for any reason such as weather. player withdrawal. crowd control. etc.. will be graded as No Action irrespective of whether or not an official result is confirmed. For any sport not listed here. general pregame rules apply.
  3. Baseball - Game must go 8.5 or more innings and be concluded with a winner determined.
    • Any lielder's choice will be graded as (any other outcome).
    • Any strikeout where the batter is thrown out at 1st or reaches base safely due to a wild pitchlpassed ball will still be graded as (strikeoutlwalk) being that a passed ball or wild pitch is not ruled as an error.
    • Any batter that reaches base by way of being hit by the pitch will be graded as (any other outcome).
    • Any home run will be graded as (Reach base by hitlerror).
    • Any batter that reaches 1st base safety but then is thrown out at any base during the same play will still be graded as (Reach base by hit/error).
    • If any given inning ends before an at bat is completed the at bat will be graded as (no action).
  4. Football - 59 minutes of game time must be played and a winner determined.
  5. Basketball - NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.
  6. Hockey - 59 minutes of game time must be played and a winner determined. All overtimes and shootouts count.
  7. Golf - Any proposition with only 2 betting options where both betting options are golfers require both golfers to complete the round and/or toumament for action. Missing the cut is regarded as completing the tournament All other propositions are 'all-in betting' and will have action as long as the tournament or event has a winner. regardless of whether or not any or all golfers complete play.
  8. Tennis - Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury. disqualification. or other reason will result in all full match props being cancelled.
  9. Soccer - All props are graded on the result of the scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time. time allocated for penalty shootout. or 'golden goal. 90 minutes must be played for all full match props to have action. Number of Cards in Match:
    • Yellow card counts as 1. red card counts as 2. second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
    • Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to non-players
      (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
    • In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
  10. Live Betting wagers may be placed online only.
  11. We reserve the right to void any wager placed on an obvious line mistake. or placed after the outcome of the proposition has been determined.
  12. All propositions will have one winning outcome. In the event that more than one winning outcome applies. the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.

Horses Rules

Please contact your agent for horse payouts.

We do not assume liability for wagers that are unsuccessfully entered before post time.

Horses are identified by saddlecloth number not by name.

When you wager on a horse that is coupled with other horses, your wager includes all horses running under that number. If a horse is coupled with others, you receive all horses running as part of the entry. If part of the entry is scratched and the other part of the entry runs, all wagers have action. There is no must go action as part of the entry. If one of the entry horses runs, all wagers have action.

If there are no track payoffs for a certain type of wager, all wagers will be refunded.

NO HOUSE QUINELLAS!!

Betting Rules

  1. THIS SITE reserves the right to limit or refuse any wager prior to its acceptance.
  2. Minimum wager $50 by phone, $1 by Internet.
  3. BAD LINE RULE THIS SITE will not accept wagers on events posted with obvious or gross line errors. Management also reserves the right to cancel any wager made on an obvious "bad" line whether due to software or human error.
  4. In a "dead heat", two or more competitors are joint winners in a race or contest. For wagering purposes, the wagered amount on a selection is divided by the number of competitors involved in the dead heat (divided stake) and multiplied by the number of paying positions in question. The divided stake gets paid the full odds of the original selection. The remainder of the stake is a loser.

    Dead Heat Example:
    Straight Bet selected on Ogivly TOP 10 +350, for $100.
    Scenario #1: Two golfers, including Ogivly, tie for 10th place.

    The risk amount ($100) is divided by 2 as there are only 2 golfers sharing one same paying position (10th place). In this case, half of the stake ($50) gets paid full odds, and the other half ($50 as well) is lost. $50 on Ogivly +350 wins $175, for a total credit of $225.
    A bet on any other golfer for TOP 10 that is not tied in 10th place, but yet a winner, will pay full odds for the whole amount wagered.

    Scenario #2: Five golfers, including Ogivly, tie for 10th place.

    The risk amount ($100) is divided by the number of competitors involved in the "dead heat" (5 golfers) = $20 (divided stake) and multiplied by the number of paying positions (there is only one paying position as it is the last place in which 5 golfers are tied). The remainder $80 of the risk amount are lost.
    The divided stake gets paid full odds of the wager as if originally the bet was only for $20. $20 on Ogivly +350 pays $70 to win, for a total credit of $90.
    A bet on any other golfer for TOP 10 that is not tied in 10th place, but yet a winner, will pay full odds for the whole amount wagered.

    Scenario #3: Five golfers, including Ogivly, tie for 8th place.

    The risk amount ($100) is divided by the number of competitors involved in the "dead heat" (5 golfers) = $20 (divided stake) and multiplied by the number of paying positions (3: 8th, 9th & 10th) = $60. The wager amount to be paid at full odds is $60. The remainder $40 of the risk amount are lost.
    $60 on Ogivly + 350 pays $210 to win, for a total credit of $270.
    A bet on any other golfer for TOP 10 that is not tied in 8th place, but yet a winner, will pay full odds for the whole amount wagered.

  5. Members should check their account balance on a weekly basis at the minimum.
  6. Members must state their User ID and Password to the THIS SITE consultant prior to obtaining a line or placing a wager.
  7. Account balances are verified by the THIS SITE consultant. Any discrepancies will be corrected by the customer service department.
  8. THIS SITE keeps track of all wagers by telephone. Any discrepancies with regard to wagers will be resolved by the tape recording of the transaction, and that recording shall serve as the final determination of the dispute and all wagers will be adjusted accordingly.
  9. READ BACK IS FINAL" when the THIS SITE consultant reads back the wager and says "If all of the plays just stated are correct, please state your PIN and Password". It is the customer's responsibility to correct any errors during the readback. Once the plays are confirmed they are final. In the event that the customer does not hear the read back due to technical difficulties, it is the customer's responsibility to call back immediately to confirm the plays. Otherwise the wagers will be voided.
  10. All disputes will be settled by management in a timely manner.
  11. THIS SITE reserves the right to add, delete or change house wagering limits, rules or payoff odds at any time.
  12. The placing of wagers by anyone under 21 is prohibited.
  13. Las Vegas Rules apply to any wager or discrepancy not covered by the rules and regulations here specified.
  14. In order to have action, the game must go:

    • Football (College - Pro) 55 min. of play
    • Basketball (Pro) 43 min. of play
    • Basketball (College) 35 min. of play
    • Hockey (Pro) 55 min. of play
    • Boxing (Pro - amateur) 1st round bell
    • Other sports (W/time-limits) 5 min. of play remaining
    • Baseball (Home Team Winning) 4 1/2 innings complete
    • Baseball (Visitor Winning) 5 innings complete
    • Baseball (Total Runs-Home team winning) 8 1/2 innings complete
    • Baseball (Total Runs-visitor winning) 9 innings complete
  15. All sporting events must be played on the date as scheduled unless otherwise specified. Any event postponed or rescheduled will automatically constitute " No Action".
  16. When wagering on totals, overtime periods are counted in the final score, unless otherwise specified.
  17. The home team is always listed as the bottom team unless otherwise specified.

Baseball wagering rules

Baseball Notes: If a Regular Season game is called or suspended after 4 innings of play the score is determined after the last full inning of play, unless the home team scores to tie or win in the bottom half of the inning, in which case the winner is determined by the score when the game is called. When betting listed pitchers, both pitchers must start in order to have action. In Baseball, a wager on a Run Line or a Total will always be with the Listed Pitchers, therefore if there is a Pitcher change, the wager will be NO ACTION.

Rules Exception: Baseball Post Season Games that are suspended (not cancelled), bets will carry over until the game is ruled final. This Rule Exception only applies to Baseball Post Season Games and not regular season games.

Example: Texas and Tampa score is 1-2 in the top of the 8th and Texas scores a run to tie the game 2-2. Now the game is suspended due to rain and scheduled to resume 2 days later. In this case all bets pending will remain pending until the game is completed and ruled final.

  1. When wagering on Run Lines, Alternate Run Lines, Team Totals or Total Runs (over/under) for the game, the game must go 9 innings (8.5 if the home team wins) to have action. If a Regular Season game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
  2. The result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings. If a Regular Season game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Regular Season Games will not carry over to the following day unless otherwise specified.
  3. Wagers on Total Runs, Run Lines and Alternate Run Lines will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.
  4. Money-line wagers on baseball will be accepted in the following manner:

    • Action - team against team, regardless of the starting pitchers.
    • Listed Pitchers - if both starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
    • One Listed Pitcher - this is a wager on or against one specified pitcher, regardless of the other starting pitcher. If the specified pitcher does not start, the wager is deemed "no action".
  5. In the event there is a pitching change prior to the game, the money line will be adjusted and "action" bets will be graded using the opening price for the new pitcher and the risk amount of the original bet. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter. For example, you bet on the Angels at -103, risking $103 to win $100. The opening line for the new pitcher was - 115. Your wager would be graded as risking $103 to win $89.56. Conversely, if you bet $103 to win $100 and the opening line for the new pitcher was +190, your wager would be graded as risking $103 to win $ 195.70. We use the risk amount to calculate the new win amount. We do not change the risk amount (the amount you originally risked) when calculating the adjusted win amount.
  6. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter.
  7. Double Headers: Double header games are denoted as Game1 or Game2. Members may list pitchers in a double header, however, wagers are taken on games, not pitchers. If a scheduled pitcher does not go in his scheduled game of a double header but in the other game, wagers are graded based on the Game, not on the pitcher.
Baseball Series Wagers:
  • Wagers on baseball series are based on the first three games played of each series.
  • At least two of the first three series games must be played for wagers to have action.
  • If only one of the first three games is postponed or canceled, series wagers stand as written.
  • A called game will count toward a series wager provided it is officially declared a regulation game.
  • Pitchers cannot be listed for series wagers; all wagers will have action regardless of the starting pitchers.
MINOR BASEBALL/SOFTBALL (NCAA & LITTLE LEAGUE)
  • Grading - Minor baseball/softball games have action regardless of their starting or completion date. Wagers will remain pending until the games are complete.
  • MERCY RULE - Any baseball/softball game ending as a result of the mercy rule will have action on all wagers unless otherwise noted.
  • HOME TEAM - Bottom team listed does not necessarily bat last.
FOOTBALL BETTING RULES

Minimum Time for Action:

  • For wagering purposes, winners and losers are determined by the final score (including overtime). All games must go at least 55 minutes to have action (unless specified). Overtime counts for the final score unless specified.
  • If a game is suspended after 55 minutes and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  • If play is suspended before the completion of 55 minutes and not resumed the same day, all bets will be scored as "no action" and all monies refunded.

Additional Rules:

  1. All wagers on the game and the second half will include overtime scoring. Wagers on fourth quarters do not include overtime scoring.
  2. All games must be played on the scheduled date and at the scheduled site to have action, unless otherwise noted before a contest.
  3. For the NFL regular season wins to have action, teams must complete all 16 regular season games.
  4. The AFC and NFC winners are determined by the two teams advancing to the Super Bowl.
  5. The NFL "Away Points/Home Points" wagering proposition includes all games played in a given NFL week which includes all games played from Thursday to Monday.
  6. NFL Propositions will be graded using the results listed at www.NFL.com
  7. Arena Football Propositions will be graded using the results listed at www.Arenafootball.com.
  8. For all Football Propositions involving statistics for a player, that player must have at least one passing attempt (QB) or rushing attempt (RB), or the wager will be considered No Action.
  9. In Canadian Football, a "single" is defined as any one-point scoring play, excluding PATs (Points After Touchdown).
  10. For wagering purposes, defensive points do not include PATs (Points After Touchdowns).
  11. Las Vegas wagering rules will apply to any situations not covered herein.

Buying points in Football:

The cost of buying half-points is as follows:

  • College football: All half-points cost 10 cents each.
  • NFL: All half-points cost 10 cents each, with the exception of buying on or off '3'. That costs an extra 25 cents.

Highest/Lowest Team Total:

  • Wagers on Highest Team Total or Lowest Team Total will stand ("have action") only if games are played on the scheduled dates and at the scheduled sites, as listed.
  • If teams tie for the highest team total, the winner will be the team with the greatest winning margin (least points scored by the opposition). If the winning margins are also equal, all wagers on the tied teams will be graded as winners.
  • If teams tie for the lowest team total, the winner will be the team with the greatest losing margin (most points scored by the opposition). If the losing margins are also equal, all wagers on the tied teams will be graded as winners.

Halftime wagering:

  • Is simply a wager only on the score of the first, or second half of a contest. The line offered will be a pointspread, a moneyline, or a combination of the two, but the wager applies only to the score of the halftime period specified.

College Football Season Wins Rules:

  • Bowl Games and Conference Championship Games are NOT used towards teams season wins total - Regular Season Games ONLY.
  • Teams must play every scheduled regular season game for action.

NCAA Football Conference Championship Futures Rules

  • If the conference has an official championship game, the winner of the championship game is deemed to have won that conference. If the conference has co-champions, the first team picked by the BCS is graded as a winner, and all other teams are losers. If a conference has co-champions, and no team is picked by the BCS, ALL team wagers will be graded as "No action" and refunded. For divisional odds within conferences, the team participating in the conference championship game will be considered to have won that division.

NFL Propositions - First Coach to be Fired or Released:

  • Coach must be fired or resign in Regular Season for action.
  • If more than one coach is fired or released on the same day, the first coach fired or released will be the winner according to www.NFL.com.

NFL/NCAA Game Propositions - Team Performance

  • 10 points for a win (tie 5 points for each team).
  • 1 point for each point the team scores.
  • Total points equals team performance.

Example

Raiders 24 Final

Patriots 10

Raiders Performance = 34

Patriots Performance = 10

NFL/NCAA 1st Half Propositions - Team Performance:

  • 6 points for a win (tie 3 points for each team).
  • 1 point for each point the team scores
  • Total points equals team performance.

Example

Giants 14 End 1st Half

Redskins 10

Giants Performance = 20

Redskins Performance = 10

NFL Propositions - Multi-way Player Props:

  • If any player listed in a category does not play in the game, the entire category will be graded as no action. For example, if one of the players listed in the Rushing Yards category does not play, then all wagers on Rushing Yards will be graded as no action. In case of a tie for the Passing Yards category, the tie-breaker is Completion, then Touchdown Passes, then Team Points. In case of a tie for the Rushing Yards category, the tie-breaker is Touchdowns, then Team Points.
  • In case of a tie for Receiving Yards, the tie-breaker is Receptions, then Touchdowns, then Team Points.
  • The tie-breaker rules are used until the tie is broken. For example, for Receiving Yards, if the tie is broken using Receptions, the wagers will be graded using these results.

Fantasy Football Player Matchup Rules:

  • The scoring system of 1 point for every 50 passing yards, 1 point for every 20 rushing yards, 1 point for every 20 receiving yards, 6 points for every touchdown, 2 points for every 2 point conversion, -2 points for every fumble lost and -2 points for every interception will be used.
  • Every yardage category will be rounded to the near point separately at the end of the time period.
  • Yearly matchups include all 16 regular season games. All players in the matchup must play in at least 8 games for action.
  • Weekly matchups are for 1 week only. An NFL week starts on Thursday and ends on Monday. All players in the matchup must play 1 down for action.

Fantasy Rivals and Fanball Team Matchup Rules:

  • Final score of Fantasy Rivals matchups will be determined by fantasyrivals.com or fanball.com based on the teams and scoring system finalized for the game there. Scoring systems and lineup composition will vary by game.
  • Matchups include all games from Thursday to Monday of the current week. Any game rescheduled outside this time frame will not be counted.
  • Matchups will be action if and only if the Quarterback of both fantasy teams play at least 1 play. If a team starts more than one quarterback, at least 1 quarterback on each team must play at least 1 play. If this condition is not satisfied, all bets will be refunded on that matchup.

Special Football Season Win Rules:

  • NFL Season Win Totals only include regular season games and all 16 regular season games must be played for action.
  • Play-off games and pre-season games do not count for this bet offering.
  • NCAA Season Win Totals only includes regular season games. Each team must play their scheduled 12 regular season games. Championship games and Bowl games do not count for this bet offering. Teams must play all scheduled opponents.
Basketball

Minimum Time for Action:

  • NBA games must go at least 43 minutes to have action. For all other basketball leagues, games must go at least 35 minutes unless otherwise specified.
  • For wagers on periods (quarters and halves) the minimum time is considered to be the duration of the period. If the entire game is not completed, wagers on quarters and halves will have action if the relevant period was completed.
  • For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  • If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all monies refunded.
  • Any props wager involving a player statistic will be scored as 'no action', if that player does not play at least 1 minute.

Additional Rules:

  • All wagers on the game and all wagers on the second half will include overtime scoring.
  • For props wagers, unless stated otherwise, the second half includes overtime.
  • A "Double Double" for purposes of Basketball props means ten or more in at least two of the following categories: Points, Rebounds, Assists, Blocks or Steals.
  • Wagers on fourth quarters do not include overtime scoring.Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
  • These rules apply to both college and professional basketball.NBA results are graded using stats from NBA.com.
  • For NBA Player props, Player performance = +2 per Point Scored, +3 per Rebound, +3 per Assist, +5 per Steal, +5 per Block, -2 per MISSED FG, -3 per MISSED FT, -3 per Personal Foul, -5 per Turnover.
  • NCAA Basketball results are graded using stats from espn.com.
  • A NBA basketball team must play all 82 games for wagers on its season wins to have action.
  • Las Vegas wagering rules will apply to any situations not covered herein.

NBA/NCAA Propositions - Team Performance:

  • 15 points for a win.
  • 1 point for each point the team scores.
  • Total points equals team performance.

Example

Lakers 98 Final

Suns 80

Lakers Performance = 113

Suns Performance = 80

NBA Propositions - Multi-way Player Props:

  • If any player listed in a category does not start the game, the entire category will be graded as no action. For example, if one of the players listed in the Points Scored category does not start the game, then all wagers on Points Scored will be graded as no action, even if the player later enters the game.
  • Tie-breaker: Points Scored, then Assists, then rebounds, then Team Points scored. For example: If the category is Assists, the tie-breaker is Points Scored, then Rebounds, then Team Points. If the category is Points Scored, the tie-breaker is Assists, then Rebounds, then Team Points scored.

Hockey

THIS SITE offers both American and Canadian lines in hockey.

Canadian line:

  • EX.
  • Sharks +130
  • Kings -150

Sharks are minus a half a goal plus 130 and the Kings are plus a half a goal minus 150.

American line: Regular Money lines.

Wagering is accepted on the total goals scored. Overtime period counts towards the final score.

Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal.

Parlays or if bets with Puckline to total on the same game are NOT allowed.

Boxing

Wagering on boxing is done by laying or taking money line odds:

  1. The Minus (-) indicates the favorite.
  2. The Plus (+) indicates the underdog.

Parlays


Football, Basketball and Baseball

Please contact your agent for Parlay Rules and Maximum Payouts.

Teasers

Please be aware that Ties Lose in a Special Teaser.

For Rules and Payouts Please Contact your agent for more information

If Bets and Reverses

If Win Push or Cancel: if the first pick wins, ties, cancels, or is suspended, you have action on the second pick and so on.

If Win Only: only if the first pick wins, you have action on the next pick and so on.

BASEBALL Propositions

First-Half Wagers (5 innings):

  1. All wagers on baseball first halfs (5 innings) will be decided on the basis of the score at the end of five full innings .
  2. If a game does not go five full innings, all first-half wagers (5 innings) will be cancelled.
  3. Once 5 full innings have been completed, all wagers on the first half (5 innings) will stand.
  4. All first-half wagers (5 innings) must list both pitchers. If either listed pitcher does not start, wagers on the first half (5 innings) will be cancelled.

Baseball Grand Salami:

  1. The Baseball Grand Salami will be decided by the total runs scored in all major-league games scheduled for that day.
  2. All scheduled games must go at least 9 innings (8 if the home team is winning).
  3. If any scheduled game is canceled or stopped before the completion of 8 innings, all wagers on the Baseball Grand Salami will be cancelled.
  4. No pitchers will be listed for the Grand Salami; all wagers will have action regardless of the starting pitchers.

MLB Runs, Hits and Errors (MLB R-H-E):

  1. All MLB R-H-E wagers will be graded using the sum of Runs, Hits and Errors as grading factors.
    For example,
    Runs Hits Errors
    LA Angels 2 6 3
    Cleveland 14 10 0

    will result in a MLB R-H-E score of LA Angels 11, Cleveland 24 = total of 35.

  2. When wagering on MLB R-H-E totals (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning played unless the home team scores to tie in the bottom half of the inning in which case the score is determined at the time the game is called.
  3. For all MLB R-H-E wagers both listed pitchers must start. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter. If a listed pitcher doesn't start all wagers will be refunded.

MLB Prop Rules:

  1. MLB Propositions will be graded using the results listed at www.MLB.com .
  2. For individual player prop bets to have action that player must start and the game must go at least 9 innings (8.5 innings if home team are ahead). If the game is suspended, it must be restarted on the following day, if it's not restarted on the following day, wagers will be refunded. This applies to all over/under stats for an individual. For example, if Mike Trout hits a home run and the game officially ends in the 7th inning, then Mike Trout will still have no action on his Home Runs for that game(since the game didn't go 8.5 innings).
  3. Team to score first, yes/no score in 1st inning, team to hit 1st double, triple or Home Run are graded as soon as that occurs . The bet is final even should the game be rained out or suspended.
  4. On total runs scored by team, the game must go 9 innings (8.5 if the home team is ahead) to have action.
  5. The listed pitchers must start the game for any props to have action.
  6. For head to head matchups between players, both players must start the game for the prop to have action.
  7. On Total Bases Propositions, the listed pitchers and both players must start. A batter is only credited for bases if he hits a single (1), a double (2), a triple (3) or a home run (4). A walk, hit by pitch, error, balk, sacrifices, fielders choice or passed ball do not count. The batter must hit the ball and make it to first base without an error being committed. If he hits a single, for example, and makes it further than first on an error, he is only credited with a single (1 base).
  8. Pitcher propositions "Total Runs Allowed" include both earned and unearned runs.
  9. Involving multiple players from each team, such as Player to score the 1st run or record the 1st RBI, all players are action unless otherwise specified on the wager. In pool events all players are action.

FOOTBALL Propositions

  1. NFL Propositions will be graded using the results listed at www.NFL.com
  2. NCAA Propositions will be graded using the results listed at www.ESPN.com
  3. For player propositions: The quarterback must have at least one passing attempt and the running back must have at least one rushing attempt for the wager to be action. In wagers involving total receptions and total receiving yards the player must play for action, and if he doesnt have a catch the wager stands and it is considered as zero yards (under wins).
  4. For wagering purposes, defensive points do not include PATs (Points After Touchdowns).
  5. Involving multiple players from each team, such as a Player to score the 1st TD, all players are action unless otherwise specified on the wager. In pool events all players are action.
  6. Overtime counts on football propositions. The 4th Quarter, however, does NOT include Overtime. Only the actual points scored in the 4th quarter count towards a 4th Quarter wager.
  7. Football propositions such as:
    • Team to score first,
    • Team to receive the opening kickoff,
    • Team to get the first 1st down,
    • Team to punt first,
    • YES/NO score in 7min 30sec or 2, 4 or 5 minutes of 1st, 2nd, 3rd, 4th, quarter
    • First score of the game: Touchdown/Field goal or Safety,
    • Teams first score of the game: Touchdown/Field goal or Safety,
    • Team to make the 1st successful FG,
    • Team to miss the first FG,
    • Team to record the 1st QB sack
    • First turnover of the game,
    • YES/NO special teams or defensive TD score,
    • Player to score a TD 1st,
    • QB to throw a TD 1st,
    • To happen 1st for QBs

    ...are graded as soon as that occurs.

  8. For other football propositions the game must go 55 minutes for action , such as:

    • to score last,
    • Last score of the game: TD / FG or Safety
    • Teams last score of the game: TD / FG or Safety
    • First turnover of the game,
    • YES/NO special teams or defensive TD score
    • Team to Have MOST 1st DOWNS,
    • Team to Have the LONGEST FIELD GOAL,
    • Team to Have the LONGEST KICKOFF RETURN,
    • Team to Have the LONGEST PUNT RETURN,
    • Team to Have the LONGEST TOUCHDOWN,
    • Total FIELD GOALS made in the game by BOTH TEAMS,
    • Teams Total points scored in the game,
    • Total PUNTS in the Game,
    • Total QB SACKS Made by BOTH Teams,
    • Total TOUCHDOWNS Made in the game by BOTH TEAMS,
    • Total Player Propositions,
  9. Special rules on football propositions:
    • The First Turnover of the game: On fumble, it has to be lost fumble recovered by an opposing team, not be same team.
    • Will either team score 3 unanswered times in game: Extra point and 2 point conversions do not count as a score.
    • Team to have the longest FG, longest kickoff return, longest punt return, longest touchdown: If yardage is tied for both teams, wagers have no action.
    • Team to have longest touchdown: Offensive, Defensive or Special teams counts.
    • FIRST Team Offense to cross 50 Yards Line: Punt Return, Kickoff Return, Fumble Recovery or Interception Return does not count towards wager, teams offense has to cross the 50 yards line for wager to be official.
    • Team to make a 3rd Down Conversion FIRST: If the 1st Down happens via Penalty, wager is a winner.
    • Team to USE a TIMEOUT 1st in the game: If Team loses a Coaches Challenge and is charged a Timeout and this is the 1st Timeout in the game, wager is graded a winner.
    • FIRST Team to be penalized for PASS INTERFERENCE: Wager is on which team will be called for Defensive or Offensive Pass Interference (penalty) first in the game. If penalty happens on the same play, wager becomes 2nd Defensive or Offensive Interference penalty.
    • FIRST Team to get called for a HOLDING PENALTY: Team to have Defensive or Offensive Holding Penalty called on them first. If both teams have offsetting holding penalties on the same play, 1st holding penalty is a winning wager.
    • FIRST Punt of the game: Player catches ball & ball hits the ground or fumbles ball = Ball Hits Ground is winner. Ball has to go out of bounds in air & land out of bounds, if not, Ball Hits Ground is a winner. Touchback, ball must be placed on Opponents 20 yard line for winning wager.
    • Total number of different players to score: Wager is on how many team players will score in game. Any score by a player counts towards wager. FG, TD, Safety count as a score. Extra Point and 2 Pt Conversion dont count towards wager.
  10. In NFL Regular Season wins and Team vs Team regular season wins: teams must play all 16 Regular season games for action. Wager is for Regular Season Only.
  11. In Odds to win the NFL MVP: All wagers have action. If a player withdraws (due to injury, illness, etc.), prior or during the football season all bets still have action.
  12. In NFL Season player propositions (Most passing yards, most rushing yards and most receiving yards): Wager is for Regular Season ONLY. All wagers have action.
  13. In NFL Regular season player vs player proposition: Most Touchdown passes thrown: Both players MUST play in teams opening game for action. Wager is for Touchdown Passes ONLY. Wager is for Regular Season Only.
  14. In NFL Regular season player vs player proposition: Most Touchdowns Scored: Both players MUST play in teams opening game for action. All Touchdowns count towards wager. Wager is for Regular Season Only.
  15. In NCAA Football Regular Season wins: Wager is for Regular Season Games Only. Conference Championship games and Bowl games are NOT included. Team must play every scheduled regular season game for action.
  16. In NCAA Conference championships: If 1 or more teams tie for the title, the winner is the team that is selected 1st by the BCS. If a Conference has a title game then the winner of the conference championship game will be considered to have won that conference.
  17. In NCAA Divisional: The team participating in the conference championship game will be considered to have won that division.

HOCKEY Propositions

  1. NHL Propositions will be graded using the results listed at www.NHL.com
  2. Player Propositions: For Total Player Points, both goals and assists are included. Only goals or assists scored during regulation time are counted. For grading purposes, goals scored during overtime and Penalty Shootouts are NOT included.
  3. Team to score first and yes/no score in 10 minutes are graded as soon as that occurs.

BASKETBALL Propositions

  1. NBA Propositions will be graded using the results listed at www.NBA.com
  2. NCAA Propositions will be graded using the results listed at www.ESPN.com
  3. For all Football Propositions involving statistics for a player, that player MUST PLAY in game for the wager to have action.
  4. Overtime counts on basketball propositions.

SOCCER RULES

  1. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all wagers will be refunded.
  2. Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bets placed on the spread.
  3. The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.
  4. If any match is abandoned or postponed all bets will be void unless the relevant marked result has already happened. For example, "first goal scorer" betting will stand if a goal has already been scored.
  5. Asian Handicap - Quarter Handicaps

    • Many matches are handicapped in 1/4 and 3/4 intervals.
    • Quarter handicaps split the bet between the two next closest - highest and lowest 1/4 intervals. For instance, a $100 bet with a handicap of -115 will result in a bet where the customer is betting $50 at - -115 and $50 at -1 -115. This also applies for totals. Examples below.
    • Real Madrid vs FC Sevilla
    • Game Spread Real Madrid -115 (- and 1 -115)
    • Game Spread FC Sevilla -115 (+ and 1 -115)
    • Game Total Over 2 -115 (Over 2 and 3 -115)
    • Game Total Under 2 -115 (Under 2 and 3 -115)
    • Customer bets $100 (base amount) Real Madrid - -115 (- and -1 -115) and Final score is Real Madrid 2-1. This wager is split into two bets. $50 - -115 (which is a winner) and $50 -1 -115 (which is a push). Net result is +50 for the customer.
    • Customer bets $100 (base amount) FC Sevilla + -115 (+ and 1 -115) and Final score is Real Madrid 2-1. This wager is split into two bets. $50 + -115 (which is a loss) and $50 +1 -115 (which is a push). Net result is -57.50 for the customer.
    • Customer bets $100 (base amount) Over 2 -115 (Over 2 and 3 -115), and Final score is Real Madrid 2-1. This wager is split into two bets. $50 Over 2 -115 (which is a winner) and $50 Over 3 -115 (which is a push). Net result is +50 for the customer.
    • Customer bets $100 (base amount) Under 2 -115 (Under 2 and 3 -115), and Final score is Real Madrid 2-1. This wager is split into two bets. $50 in Under 2 -115 (which is a loss) and $50 in Under 3 -115 (which is a push). Net result is -57.50 for the customer.

HANDICAP BETTING:

ASIAN HANDICAP EXPLANATION

Asian handicap is a special sort of handicap where the possibility of a draw in soccer game is eliminated. Your winning chance is increased from 33% to 50%. We can set quarter ball handicaps as well and special rules come into play.

Common Asian Handicap
  1. 0.0
  2. 0.25
  3. 0.5
  4. 0.75
  5. 1.0
  6. 1.25
  7. 1.5
  8. 1.75
  9. 2.0

  1. If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.



  1. Win by any score - All bets on this selection are winners
  2. Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser
  3. Lose by any score - All bets on this selection are losers

  1. Win by any score - All bets on this selection are winners
  2. Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
  3. Lose by any score - All bets on this selection are losers



  1. Win by any score - All bets on this selection are winners
  2. Draw - All bets on this selection are losers
  3. Lose by any score - All bets on this selection are losers

  1. Win by any score - All bets on this selection are winners
  2. Draw - All bets on this selection are winners
  3. Lose by any score - All bets on this selection are losers



  1. Win by 2 or more - All bets on this selection are winners
  2. Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
  3. Draw or lose by any score - All bets on this selection are losers

  1. Draw or win by any score - All bets on this selection are winners
  2. Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser
  3. Lose by 2 or more - All bets on this selection are losers



  1. Win by 2 or more - All bets on this selection are winners
  2. Win by exactly 1 - All bets on this selection are void and refunded to the customer
  3. Draw or lose - All bets on this selection are losers

  1. Win by any score or draw - All bets on this selection are winners
  2. Lose by exactly 1 - All bets on this selection are void and refundedto the customer
  3. Lose by 2 or more - All bets on this selection are losers



  1. Win by 2 or more - All bets on this selection are winners
  2. Win by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser
  3. Draw or lose by any score - All bets on this selection are losers

  1. Win by any score or draw - All bets on this selection are winners
  2. Lose by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
  3. Lose by 2 or more - All bets on this selection are losers



  1. Win by 2 or more - All bets on this selection are winners
  2. Win by exactly 1, draw or lose by any score - All bets on this selection are losers

  1. Lose by exactly 1, draw or win by any score - All bets on this selection are winners
  2. Lose by 2 or more - All bets on this selection are losers



  1. Win by 3 or more - All bets on this selection are winners
  2. Win by exactly 2 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
  3. Win by 1, draw or lose by any score - All bets on this selection are losers

  1. Lose by 1, draw or win by any score - All bets on this selection are winners
  2. Lose by exactly 2 - Half the stake is refunded to the customer. The other half is classed as a loser
  3. Lose by 3 or more - All bets on this selection are losers



  1. Win by 3 or more - All bets on this selection are winners
  2. Win by exactly 2 - All bets are void and refunded to the customer
  3. Win by 1, draw or lose by any score - All bets on this selection are losers

  1. Lose by 1, draw or win by any score - All bets on this selection are winners
  2. Lose by exactly 2 - All bets are void and refunded to the customer
  3. Lose by 3 or more - All bets on this selection are losers
  1. 6. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.

  2. 7. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.

  3. 8. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.

  4. 9. Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager. Example: Suppose AC Milan lead Juventus 1-0 at half time and the odds on the second half are Juventus -0.5. The -0.5 applies to the second half of play only. Therefore Juventus bettors win if Juventus scores more goals in the second half than AC Milan scores in the second half. AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus scores in the second half. The match must reach full time for second half wagers to stand.

  5. 10. Bets on teams to qualify or to advance to the next round of a competition: Bets are paid out on the referees final whistle at the matchs natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes. In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay. In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams to qualify or to advance are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.

    1. 1. Live betting: All bets taken while Live Betting is being offered INCLUDE all goals already scored in the match up to the point the bet is struck. Example: Real Madrid lead 2-0 and are currently offered at -3. If Real Madrid win by 4 goals or more, bettors backing Real Madrid -3 win, and bettors backing the opposition at +3 lose. If Real Madrid win by exactly 3 goals, all bets struck at Real Madrid -3 or the opponents +3 are refunded. If Real Madrid win the match by two goals, or win by one goal, or do not win the match, bettors backing Real Madrid -3 lose, and bettors backing the opposition +3 win.

    2. 2. Unless otherwise specified, Live Betting wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.

    3. 3. Unless otherwise stated at the time of offer, bets on live matches stand if and only if the match reaches full time.

    4. 4. If a match is suspended before full time is reached, and not completed the same day, Live Betting wagers on the outcome of the match are considered void and all stakes shall be returned.

    5. 5. Live betting wagers are accepted dependent on upcoming events in the Soccer match. Clients may or may not accept these terms by confirming or not confirming the wager with their password. All Live Betting Soccer wagers are subject to deletion from the account.

    6. 6. Our Sportsbook reserves the right to cancel any wager made on an obvious "bad" line.

    7. 7. Our Sportsbook cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play.

  6. 12. Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).

  7. 13. For proposition bets concerning total number of goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.
    For example, a prop for total number of goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.

  8. 14. For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.
    For example, a prop for home vs away goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.

  9. 15. For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.

  10. A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be cancelled.

    • o For grading purposes, only yellow cards are included for Total Yellow Card Propositions. When a player receives a second yellow card (and as a result, a red card), the player will have been shown two yellow cards.

    • o If a player receives a straight red card, he will not necessarily have been shown a yellow card previously in the match. Therefore, a straight red card is not included in the grading of Total Yellow Card propositions.

    • o For example, a game with two yellow cards and a straight red card would be graded as two yellow cards; Or, a game with two players with one yellow card each and one player with a red card (as a result of two yellow

    • o For betting purposes all yellow cards shown to any player count (this includes those playing or sitting on the bench). Any cards shown to non-playing staff do not count.

    • o Yellow cards during periods of extra time are not included. Only Yellow cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

For grading purposes, wagers will be graded based on the completion of each of the competition's stages (i.e. qualifying rounds, group stages, quarterfinals, etc.) and not based on who is eliminated first. In other words, if one team is eliminated in the semifinals based on a Tuesday match result and the other team is also eliminated in the semifinals based on a Wednesday match result, wagers would be graded no action. In any match with a forfeit, all wagers will have no action, regardless of how the governing body of that league scores a forfeit. For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded. For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded. For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner. A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager. For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO. Any discipline (yellow card, red card, sending off) that occurs after the whistle that ends regulation time will not count toward related propositions for that match. At times (in the Champion's League or other major competitions) we may offer the proposition "will both Team A and Team B win on a given day." Wagers on this proposition will be graded based on Full Time (extra time, and shootouts are not included). If either team does not win in Full Time, then NO bets will be graded as winners and YES bets will lose. For action, both games must reach Full Time. If either game is suspended before full time is reached, and not completed the same day, wagers on the outcome of this proposition are considered void and all stakes shall be returned.



GOLF

General:

  1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the money refunded.
  2. Wagers on a golfer who does not play in the tournament are graded as No Action.
  3. A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be considered a loss.
  4. Wagers will be settled using the official tournament and match results (including final match correct score and individual match betting). This includes a match which finishes early, either by agreement of the players or because of injury.

Outright Betting (Tournament Winner):

  1. The "Field" includes all players not offered by name.
  2. All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.
  3. If a tournament does not go the specified number of completed holes (usually 72) and is shortened by the tournament officials, the leader at the end of the number of holes specified by the officials will be the winner, unless there is no further play or only part of a round completed after a bet has been placed, in which case that bet will be canceled.
  4. In the event that two or more golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as second-place finishers.
  5. In the event of a tie for a finishing position, the tied position will count; for example, if five players tie for eighth place, all five will be considered to have finished eighth.
  6. In some tournaments, tournament officials may have the individuals play a specified number of playoff holes to determine the tournament winner. In this case, the golfer with the lowest score after completing the specified number of holes will be declared the winner, and all other golfers in the playoff will be graded as second-place finishers.

Golf Matchups:

  1. In head-to-head matchups, both golfers must tee off in order to have action.
  2. Players are paired for betting purposes only. The player with the lower score over the entire tournament is the matchup winner.
  3. In 1st Round matchups, the player with the lower score in the 1st round ONLY (usually 18 holes) is the matchup winner
  4. Settlement will be on the player achieving the highest placing at the end of the tournament. If the number of rounds played is reduced, as in the case of bad weather, bets stand providing that an official tournament winner is declared.
  5. If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.
  6. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, the other player is deemed the winner.
  7. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.

To Miss/Make The Cut:

  • For some tournaments we may offer prices for players to make the cut (take part in the final rounds), or miss the cut (fail to qualify for the final rounds).

Finishing Position of a Named Player:

  • In the event of a tie for a finishing position, the tied position will count, eg. a tie with 5 other players for 8th place will count as a finishing position of 8.

Group Betting:

  1. The winner will be the player with the lowest score at the end of the tournament (or after the cut if all players miss the cut), playoff included.
  2. Dead Heat rule applies

AUTO RACING

Postponements:

  1. If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the money refunded.

NASCAR Races:

  1. The Official NASCAR winner of the race shall be the winner of the race for wagering purposes, this includes all races which are halted prematurely for any reason. If the Race winner is disqualified, then they are no longer the official NASCAR winner if the disqualification occurred less than 6 hours from the end of the race.
  2. In head-to-head matchups, both drivers must start the race for the wager to be considered "action".
  3. If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver's position at the end of the race. Example: Driver JONES starts the race, completes 8 laps, but leaves the race due to injury, and then replacement driver SMITH finishes the race and places 10th.In the race standings, driver JONES would be credited with a 10th place finish.
  4. All disqualifications that occur more than six hours after the race has ended are not recognized for wagering purposes. This applies for all NASCAR wagers. (Race Winner, Matchups, Finishing Position, etc)

Formula 1:

  1. Wagers on a driver will be in effect if, and only if, the driver lines up on the official starting grid after the warm-up lap.
  2. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
  3. In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".
  4. In two-way matchups, if both drivers fail to complete the race, the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, wagers will be settled on the official FIA classification at the time of the podium presentation.
  5. If a driver fails to take part in the qualifying session then all bets on that driver will be void. This event will be settled on official times as recorded by the FIA and will not be affected by any subsequent penalties or demotions.

BOXING

  1. When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
  2. If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as 'No Action'.
  3. A result may be revised or altered after initial presentation by the ring announcer. For wagering purposes, results are determinded when verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.
  4. For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.
  5. Total of Rounds: Customer will either go over or under a number of rounds in which the fight will be finished.
  6. Correct Result Wagering: Players can wager on which boxer will win the fight and the manner in which the fight is won. A KNOCKOUT includes Technical Knockouts (TKO) and Disqualifications (DQ). A DECISION is determined to be anytime the judge's scorecards are used to determine the winner of the bout regardless of the round in which this occurs. If the fight ends in a Tie, wagers on the draw will be paid, while wagers on no draw and on both fighters will be lost. If any of both fighters wins, wagers on no draw plus the fighter (that wins the fight) will be considered winners, the rest losers.

Mixed Martial Arts

  1. Unless otherwise noted, fights must take place within one week of the listed date of the fight or the bout will be graded "no action" and wagers refunded.
  2. Venue changes within the same country will not affect the status of pending wagers. Venue changes to a different country will result in a grade of "no action" on all pending wagers.
  3. If the number of scheduled rounds in a fight is changed, the following wagers will have action: the fight winner, fighter wins only, and draw options. "fight totals" & "will go / won't go" will have action if the updated scheduled rounds is more than the total listed on the proposition. Exact round of ending, fighter to win inside distance, win by decision, and goes distance propositions will all be no action if scheduled rounds are changed or misposted.
  4. Results will be graded based on the official result at ringside.
  5. A result may be revised or altered after initial presentation by the ring announcer. For wagering purposes, results are not official until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.
  6. A wager on a fighter "Inside Distance" wins if the selected fighter wins by KO, TKO, DQ, submission, or any other form of stoppage.
  7. A wager on a fighter to win by "KO/TKO" wins only if the fighter wins by KO, TKO or corner stoppage. A win by submission is not considered a KO/TKO in MMA.
  8. When a "draw" occurs, wagers on both fighters "to win" are refunded.
  9. Other proposition wagers are graded according to their specific wording.
  10. An "If Wins Only" wager loses when a fight ends in a draw.
  11. Any fight that is deemed "no contest" will have all wagers refunded.
  12. A total listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five minute round. Thus, 2 rounds would be two minutes and thirty seconds of the 3rd round.
  13. If an over/under total lands on the exact half round total in a fight, the wager will be a push. If the phrase "Fight goes 2:30 round X", and the fight ends at exactly that second of that round, then "Fight goes" will be graded the winner.
  14. In round distance wagering, if a fighter fails to answer the bell for the start of any round, the fight officially ended in the last round fought.
  15. In total wagering, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner.
  16. For wagers that state "will a fighter win in round x", that fighter must finish the fight in round x to win the prop. For example, if you bet YES for "Mark Coleman to win in round 3", then the fight must be stopped in Coleman's favor in round 3 for yes to be considered the winner. The only exception is if a fighter does not answer the bell for a round. Then the fight officially ended in the last round fought.

TENNIS

  1. Head to Head Matchups
  2. Money Line:

    • One full set must be completed for Money Line wagers to be valid. If one full set is not completed, all Money Line wagers will be canceled.
  3. Games Handicap:

    • The Spread = Games Handicap. The match must be completed in order to have action.
    • If a tennis match is not completed because of a player retirement or disqualification, all wagers on the total will be canceled.
  4. Total Games:

    • The Total = Total Games. The match must be completed in order to have action.
    • If a tennis match is not completed because of a player retirement or disqualification, all wagers on the total will be canceled.
  5. Proposition Wagers:

    • In case of player retirement or disqualification before the completion of the match, all proposition wagers will be canceled.
    • For grading purposes on unique propositions for individual matches, the official tournament website statistics will be used.

Delay or suspension:

  1. When a tennis match is considered completed, all wagers are considered final and graded as such. Any delay to the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match is officially completed.
  2. In the event a match does not go the specified number of Games and the match is shortened, the winner is determined by the event officials and becomes the official result.